There’s no doubt that the pandemic changed how we consume media. Streaming subscriptions boomed, for example, leading to both heady economic forecasts for the industry and warnings that too much television can hurt your mental health and increase your risk of cardiovascular disease.
Video games were another popular coping mechanism. According to the Entertainment Software Association, the estimated number of American gamers climbed from 214 million to 227 million — about two-thirds of the population — and 55 percent said they played more during the pandemic. Gaming was cited as a stress reliever, a distraction, and a way to spend time with friends and family, whether they’re in the same household or on the other side of the world. Surveys suggest that gaming made people happier and less isolated during lockdown.